BUT.
Some very important things did get done since the last time I posted, so I'll consider it an acceptable compromise.
What got done, you ask?
I'll tell you what got done, but first there's a bit of context for why it's a big deal:
See, for a while we've had a very basic world map drawn up showing where each part of the game world connects to the others.
I CAN post this VERY old crappy version I drew in one of my class notebooks, though!
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| Like, so old it predates the official game logo. |
The current version looks similar to that one there, but things have been moved around and some have been taken out entirely. The Airship Field is now directly above the city (which itself is no longer on the edge of a gigantic cliff), the mountains are directly east of the city, the caves and "deep caves" have been combined into one area, and the crashed airship is entirely underground and connected to the buried ruins. Also "air city" was a vague idea that never went anywhere. Just a "maybe, maybe not?" kind of thing.
Edit: I went ahead and just blanked out the story details from the current version, so here it is:
SO. Now for the important thing that gone done!
We have a lot of story ideas and characters already written out and drawn up. The problem we were facing was that we had yet to put an order to everything. Even though there's an element of exploration to this type of game, you still have to get the player to go from A to B to C and the story has to be experienced in a linear fashion.
The important thing I did was nailing down that order. We now know which characters you meet where, when you get each item and where you fight every boss right up to the final battle. And it took only a few minor changes to the map itself. As in, I switched the direction of a one-way arrow, and added a two-way arrow somewhere else.
Now, obviously I can't post that document because it tells the entire story of the game. But another thing I did recently was create rough color palettes for each of the areas.
So there you have it. The basic look of the game is coming together. Some day you'll see it all in pixel art form. But that's a looooooooooong way off. Still, I consider this a tremendous leap forward.















