Hello! I am Nathan (a.k.a. Leko), and I would like to welcome you to the blog I've set up to document the progress we're hopefully making on our game, Gun Wizard. Joining me on this project is John (a.k.a. Zanshlou or Zan). If you've heard of us at all, it's most likely from our webcomic Comic Shorts, our YouTube channels or John's Terraria adventure map.
But we're not here to talk about that. We're here to talk about Gun Wizard!
SO WHAT IS GUN WIZARD ANYWAY?
Sit down for this one because it's going to seriously blow your mind.
Ready? Sitting down? Okay.
Gun Wizard will be a "Metroid-Vania" action platformer with 2-D pixel art graphics.
I'll give you a moment to scoop your brains off the wall behind you and back into your head.
Okay, to be fair John and I had this idea like 3 years ago before the indie game market was completely saturated with this exact thing so cut us some slack for being slow on actually getting it started. Also it's not going to be 8-Bit. We're two people with little to no programming experience, and we have lives and jobs and responsibilities that take priority over something that we "might be able to get Kickstarted."
That said, it is my hope that maintaining a development blog might spark some motivation into us and start moving things along at a slightly quicker pace. Additionally, we hope to build interest in our project and maybe bring some people on board who actually know a thing or two about the "making a game" part of making a game.
See, that's really our biggest hurdle right now. We're artists and writers, not programmers. We've done some dabbling with Game Maker and produced some results. Personally, I'm proud of what we've accomplished considering we started with pretty much nothing, but it still falls many miles short of what we hope to achieve with Gun Wizard.
We have characters designed, a basic story planned out, even a few simple level design ideas. We just need to start bringing it all together into something that shows off how serious we are about wanting to make this game a reality.
So stay tuned as we start throwing out some concept art and non-spoilery story info in the near future!
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